#ifndef HEADER_H
#define HEADER_H

struct Point
{
	double x;
	double y;
	double z;
};

struct Triangle
{
	int index1;
	int index2;
	int index3;
};

struct Texture
{
	double r;
	double g;
	double b;
};

struct TextureIndex
{
	int index1;
	int index2;
	int index3;
};

#endif